Dress Making and Rigging Tutorial Custom Bones 03 by SickleYield, journal
Dress Making and Rigging Tutorial Custom Bones 03
Link to Part 1 Link to Part 2 In this Part 03 of the tutorial, I will show you how to rig a dress with custom bones in Daz Studio. If you already have an obj or fbx or whatever format with a UV and material and vertex groups assigned, this is the part you could reasonably start on. Just make sure that you know what scale you used, so you can import to Daz Studio at the same scale, and make sure that you have a vertex group for every custom bone you want your garment to have. I usually assign the non-custom areas to the hip, since we want that bone to be generated, too. I will begin by importing my exported obj to Daz Studio, but I have a couple of notes here first. I recommend that you create a new directory for your project to keep all of its contents in one place. This is necessary if you are making something for sale, but a good idea if you are making something for yourself, too, just to keep things tidy. You can create a new directory by right-clicking on the top left of